![revit 2011 walkthrough revit 2011 walkthrough](https://4.bp.blogspot.com/-_c1DfXVMR_0/TjVuQJhngGI/AAAAAAAAAF0/2a4paPIIGP4/s1600/Creates+3D+Views+2.jpg)
You can walk over, or climb over objects in the scene that are up to half the height of the collision volume, thus allowing you to walk up stairs or through a door, but not allowing you to walk through a wall, for example. In other words, you have a mass and as such, cannot pass through other objects, points or lines in the scene. This function defines you as a collision volume in a walkthrough environment that can navigate around and interact with the model, obeying certain physical rules and gravity that confine you within the model itself. Don't get the two mixed up, because they do two very different things. Only Manage comes with Clash Detective, while Review and Simulate and Manage comes with Collision Detection. NavisWorks comes in 4 flavors Freedom Viewer, Review, Simulate and Manage. Likewise, if you want to purchase Revit for cheap, you can do so at Studica.Don't be confused or tricked when looking for the correct NavisWorks program that can find interferences between two or more solid objects. And don’t forget, if you’re a student or educator and want to grab Unity for cheap, head over to Studica’s website and check it out. Again, check out the video that I made and see how it works. These are just some of the benefits of using Unity with CAD. If your students know the workflow, then it gives them that much more of an edge when they hit the job market. More and more Architecture firms are utilizing Unity for this extra functionality. Architecture students will be able to bring their model into Unity and create detailed interactive walkthroughs that they can embed via Unity Web Player onto a personal website to show off to a potential employer as part of their portfolio. Or maybe you aren’t able to coordinate all three departments for a joint project this is still amazing functionality. Once the buildings are done, they can be brought into Unity to be used as locations within the game.
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The game design students can work on the functionality of their game, while the architecture students can design structurally appropriate buildings using software such as Revit and AutoCAD, and the 3D Modeling students can take these models and apply high-end textures and UV Maps to them in Maya or 3DS Max. With this functionality, you can effectively create a workflow between architecture students, 3D modeling students, and game design students to create realistic environments that players are able to walk around and interact with.
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Most schools have architecture classes and curriculum as well as 3D Modeling classes. The ability for Unity to be able to import and utilize CAD models is tremendous in the education sector. Unity is at the forefront of this curriculum because it is affordable and easy to use right out of the box. Because of this, more and more schools are developing classes for teaching game design. It has become comparable to Hollywood and the film industry in terms of size and revenue. Game Design is now a major industry, which reels in billions of dollars a year.
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So, having said that, check out the video and learn how to make use of this powerful functionality!Īgain, I want to stress the importance of this functionality in the education sector.
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However, if you use 2011 or later and you were to do this, then you would notice your model as a gigantic gray mesh with no textures. If you use Revit 2010 or prior, then you should be able to export as FBX and bring that FBX file right into Unity with no issues. As such, this creates an extra step in the workflow, which is to bring the model into 3DS Max first, render it out, and re-export it as an FBX file. Unfortunately, these libraries are not able to be imported properly into Unity because Unity is not able to recognize them. Apparently Autodesk updated the material libraries to the “Protein 2 Material Libraries”, which are not quite the same as the material libraries in versions past. Importing a Revit model straight into Unity is not really the proper workflow if you are using Revit 2011 or beyond. Now, there are some technical details to be aware of. I created a video that shows how to bring a Revit model into Unity to create an interactive walkthrough.
![revit 2011 walkthrough revit 2011 walkthrough](https://gtu.ge/Arch/Faculty/Multimedia/Resources/Revit/Help/images/AEC/Revit/2011/UsersGuide/PNG/rvt_dwg_3D_level.png)
This week, I decided to write an article on how to do this. A couple of weeks ago, I wrote an article about bringing CAD and Unity together to create interactive walkthroughs.